This program lets you use the cursor to scribble letters into a text string.
Move the cursor to a start point in the drawing area. Hold down the left mouse
button, drag the cursor in the shape of a capital letter, then release the mouse
button. This won't work for all letters yet - it's just a demo.
The code can run as either an Applet or as an Application.
JFrame extended class as the main GUI window
A canvas extended class with implementation of MouseListener and MouseMotionListener
Border layout with a JToolBar (appears as a button bar) and a Canvas
Click on a board square to place/move a game piece on the board
JButtons with action listeners to clear the canvas or display help info